![]() After round 81, regrow property gets useless upon freeplay rules, which makes all regular bloons spawn only one children.In BTDB2, it is impossible to have a Bloon Send that directly sends Camo Regrow Reds, as the option to directly send Reds disappear by the time that the Camo property is unlocked, and therefore also the hybridized Camo Regrow property.In BTD6, a lot more rounds have camo regrowth bloons, those being rounds 36, 48, 62, 67, 70, 74, 90, and 95.In BTD5, the only rounds with camo regrowth bloons are rounds 62 and 82 in both cases, they are camo regrowth rainbows.Occasionally, the BFB boss fight in Bloons Pop summons a fortified camo regrow red, also referencing this meme.A single Camo Regrow Red appears on Round 5 in Alternate Bloon Rounds, referencing this meme.In particular, it would be a total waste of money to send Camo Regrow Reds in Bloons TD Battles. In fact, a Camo Regrow Red is actually weaker than a Camo Red because the Regrowth property makes them larger and thus easier to hit, effectively being useless to use. In reality, they are no stronger than a Camo Red because Red bloons only has one layer, so the regrowth property will have no effect. Camo-Regrow Reds have become a joke/meme among players in which they say it's the most overpowered rush in the game.In this case, camo-regrow B.F.B.s popped from a camo-regrow Z.O.M.G.s will regrow up to a Z.O.M.G., thus making, if possible, a camo-regrow Z.O.M.G. If this part of code is removed, thus removing this "immunity", camo-regrow Z.O.M.G.s become possible to send. In BTD Battles Mobile, they are coded to be immune to the Camo and Regrow properties.This is not the case in BTD Battles Mobile.A player in BTD Battles can send out Camo Regrowth MOAB-class bloons, although the MOAB-class bloons will not have any camo or regrow effect.Given that Camo Regrow Bloons have camo properties due to hybridizing Camo and Regrow properties, camo detection rules apply for Camo Regrow Bloons too if a tower can affect Camo Bloons then they can affect Camo Regrow Bloons too.įor further information, see Camo Detection #Countering Camo Bloons.ĭefeating an opponent with Camo Regrow Bloons in BTDB2 Trivia Mirrors the even rounds in a standard game of Bloons TD 6.Ĭamo Regrow Bloons can be sent starting from Round 12, and has a cost modifier of 3.2x. Up to Round 100 is shown for purposes of displaying information for completing "R100 Insta" runs. Round 95: 500 Camo Regrow Purples, 250 Camo Regrow Fortified Leads, 50 Fortified MOABs, 30 DDTs.Round 90: 50 Camo Regrow Fortified Leads, 3 DDTs.Round 74: 50 Ceramics, 60 Fortified Ceramics, 25 Camo Regrow Fortified Ceramics, 1 BFB.Round 70: 120 Camo Regrow Whites, 200 Rainbows, 4 MOABs.Round 67: 13 Camo Regrow Fortified Ceramics, 8 MOABs.Round 62: 250 Purples, 15 Camo Regrow Rainbows, 5 MOABs, 2 Fortified MOABs.Round 48: 40 Regrow Pinks, 30 Camo Regrow Purples, 40 Rainbows, 3 Fortified Ceramics.Round 36: 140 Pinks, 20 Camo Regrow Greens. ![]() This list includes DDTs, which contain 4 Camo Regrow Ceramics each, and BADs, which contain 3 DDTs each. Up to Round 100 is shown for purposes of displaying information for completing CHIMPS. Reason: Clean up to format similarly to Camo Bloon#Bloons TD 6 (accidentally used the wrong format, but might be good for now.). Please help Bloons Wiki by cleaning it up so that it meets Bloons Wiki's quality standards.
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